1 year ago

I had a dream last night that they made a 3D Platforming / RPG hybrid of Paper Mario with a water painted art-style

It kinda felt like a mix of Mario 64 and Super Paper Mario.

I doodled one of the scenes that I remember from this dream




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Added food

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Created a texture based depth shader for the face ^^

Bowser's Furious Disaster

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)