
I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)
Next up
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Chapter 2 - In Progress
Tall Mutants don't go down so easily.
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.













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