
I had been working on this Zelda game, and I made it a devlog to see if people still want it.
Anyways, here's some stuff I hadn't really shared to too many people for it.
(Multiple images)(Most are animated, but may need time to load)
Next up
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
The release trailer is out!!
1 week until this weird ahh Zelda 1 remake drops. I cant guarantee itll stay around forever knowing the big N but it'll be fun while it lasts!
Watch it here: https://youtu.be/_S0kClRk9Yk?si=DLCUbZ9douKE00MZ
Tall Mutants don't go down so easily.
2025 ArtVsArtist
I hope to make a lot more in 2026🎉
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Crow fanart, from my "Legend of Zelda: A Link to the Past" (LoZ: ALttP) Sprite Redraw project; the game was released on the Super Nintendo Entertainment System (SNES) in 1992 in NA
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)










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