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I actually didn't intend for my Halloween SpookyCute 2.0 update on the Full Moon to be exactly 666mb...but I'll take it!π This update unveils a new gamefeel -- it's faster, "gamier", more responsive, & I think more fun. I'd love feedback on these changes.
We've made a staggering amount of upgrades to Little Ghost and the 3.0 just dropped! If you've played before, please consider playing again. If you're new, come check us out - the game is free and cool af
Hello, our Kickstarter has only 6 days left and needs your help! It would be super cool if you want to support us and back the game π»βοΈ and/or make a small shoutout about our Kickstarter:
KS: https://www.kickstarter.com/projects/aabbadessa/little-ghost-visβ¦
Thank you so much!
Demo Version 1.4 Updated platforming on the first two challenges Fireman's Bucket: I cut the number of falling platforms in half.
Laser Keys: I ended up removing 3 laser obstacles all together and added about 3 new platforms for additional solid ground.
Version 1.3
Fairly big update for us. A ton of additions to help players learn how to best use the ~float~ mechanic.
+ UI for float time remaining (like Jetpack Fuel Gauge)
+ UI for Compass & Updated Map art
+ Percentage of Demo Completed & Death Counter
Another house i made long time ago.
A Shiny Mega Gengar π For @ManutkArt 's #ThreeColorsChallenge!
Showing off player 2 π
What do you think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
it happens
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