Next up
For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!
Getting lost in the dark, so I added a working compass on the map screen - it does help a bit. I also need to re-rig the 3199 model because all of the animations broke & now it can only do the chicken dance. Don't ask me how that happened, I have no idea.
Alright, so maybe 1-2 more weeks - but it WILL be before the end of June, I promise!
Finished the "Epilogue" section in 1 fell swoop today - just text across the screen. Also added "Game Options" earlier in the week.
Welp, I think I'm finally back! I'm going to start posting more on here with updates on my new project - Cyborg Shark!
I'll also be occasionally streaming my work on Twitch at https://www.twitch.tv/rippersmith - feel free to drop in!
No rest for the wicked! I'm already deep into my next game, an adaptation of "Diary of a Madman." The writing's done, and I'm about halfway done with the illustrations now. I'm guessing the project should be done by the end of July, so stay tuned!
OK...been a hot minute. Had to go through a few things at home, & it's sometimes hard for me to just push through the art stuff sometimes. But hey, I'm finally getting close to finishing the overworld map! Still need some details here & there...
Hello! I just released my first commercial game on itch.io - SCP-3199!
Also, since this is my first SCP game, I'm launching a celebratory sale - 31.99% off! Come check it out!
I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?
"Diary of a Madman" is now available on itch.io! It's free and super short, so please consider checking it out!
Almost done with all the images! After that, it's adding some SFX, and it should be all ready to go!














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