since my engine is pen based, i must store x,y,z positions in a list and to change those position i use the replace item () with () block but... whenever the list is long (because of lots of objects) and i try to use the replace block, my frames drop alot (Like to 1fps). i was wondering if the replace block took up alot of frames if it had to find the thing you want to replace through a long list but idk, can anyone help? is there any work-arounds? BTW the lag only happens when the list of x,y,z positions is long.
I have a bit of a problem with moving objects in my engine. READ ARTICLE
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3D Pen engine update!
I added a background (not perfect yet) as well as some grass and better looking trees, i also improved fps significantly however it does not look good because i am screen recording.
Read article to see how i improved fps.
Has been a while since i worked on my 3D pen engine, however i changed scripts to run much faster and smoother, plus a few new features. Lighting is extreeeeemly basic, just whipped it up but will make it alot better in future
So i started a 3D engine in scratch, its like most 3D clone engines however instead of using clones im using the stamp pen extention, here is some of the gamplay (Its still a work in progress)
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Have a good Boi
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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