Game
An Allegory

1 year ago

I have added improvements so that it does not feel empty and thus be able to add easter eggs that can unleash curiosities related to my future projects or existing characters

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Testing and New Improvements

I'm testing something interesting: the ability for 2D characters to interact with the 3D world and make them look more in tune with the game's aesthetic.

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I have added some details, such as facial expressions to highlight the effort he makes and the concern he feels, this really looks good

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New cover for the game, this one better conveys the intention of the game, then I changed the header

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Sad trophies

With the added randomness, the game of An Allegory will finally be released for everyone, not this month, but I will let you know, it brings theophies and an interesting reflection

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My Idea for GameJolt: Ads in Web Games

An idea would be an API for web games that allows ads to be displayed in specific parts of the game. I'll explain how this would work in more detail in the article

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Little Attack

I finally finished the attack animation for #Klove's little knight. I'll do more positions and moves at night, since I'm busy with #ReunionFate during the day.

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Vacation is over

My vacation is over, so not only will I be returning to #ReunionFate development, but #Klove's animation will continue, along with the release of more songs.

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Nice menu

Honestly, it is the most beautiful menu I have ever made, maybe I will try more variety of menus with other games to try to highlight each game I make

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Now the game is taking shape, I want to add details so that it looks beautiful and gives the message I want to convey and you can interpret it in your own way.

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Confirmed improvements

Good news, the experiments with the new sprite layout have been successful. We just need to test it with multiple animations and find a way to make it easier.

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