Next up
I'm back, let him cook.
I'm already programming the enemy editor. Consider whether you want it to be a separate window or within the application. If it is in a separate window it will be easier to program but difficult if I want to port it to android and web
I'm already working on the first update, at the moment this capture is an idea of an adventure mode
If I receive more support I will update mini world maker adding new objects, fixes, better UI and creation of cumstomized enemies. But for now it will continue in a concept version.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
A esta imagen le falta contexto... @LoxerVosky ![]()
1 or 2?
Nostalgia-Bait Springtrap
Now it's time for the most difficult part, the combat system + the character and enemy/boss editor. After this, I will have to add small details and refine the game.


















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