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So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?
The game over screen. As I said before, you know it's serious when the hero de-transforms
Here's the new mission select screen! Featuring sprite Akio. His posture has not improved
Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference
This is Masuyo Kazumi. In the country of Maken, she does what she can to change things for the better without resorting to violence. She's also dating Akio
Model adapted from Synty low poly models
Drew Cobalt Moon in Gamejolt colors for #GameJoltColors23
One feature I forgot to include in the demo is a difficulty selector. Whoops
As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959
It's President Irons! He's so nice. He would never do anything bad...
Base model from https://assetstore.unity.com/packages/3d/environments/urban/poly…
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