Game
Cobalt Moon Prologue


2 years ago

One feature I forgot to include in the demo is a difficulty selector. Whoops




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Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on

Made a nice little informational window for when you pick up certain items

ten years

A sneak peek at the intro cutscene. Cobalt Moon is ZOOMIN

happy silksong day

Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles

More cosmetic polish. You can see a poster for Akio's favorite show, Road Wolf, as well as his transformation belt on his desk