Game
TCOM: The Archives

8 months ago

I have delisted the April Fools "DEMO" from The Curse of Maggie's page, but to keep it preserved, I have re uploaded it here with some fixes, enjoy!


The Curse of Maggie's April Fools "DEMO" - v1.1.0 patch notes:

  • Fixed an issue with the fonts not being shown correctly.

  • Game now runs with DirectX11.

  • Added new (but subtle) animation in the main menu.

  • Fixed the confetti scale during the "Yay!" part.

  • Fixed the credits ending too soon.

  • Optimized a few textures

  • Game is now weightless compared to the original after removing an (un)necessary file to make it seem real.

  • Credits have been corrected.



2 comments

Loading...

Next up

Thought I wouldn’t use this guy ever again. Good thing is the OC is back.

Don’t ever use my renders or art to generate more with AI. This is horrible and no one should do that without the artist’s permission. I can really tell the AI used my stuff for reference, and I do NOT approve this.

What’s your favorite (office) #scrolling method when you program a #FNAF fangame? Some like the good old fashioned way like Scott’s, some use the fancy Ease Object, and some are mathematicians doing dark magic for some reason.

WIP

That time @Marco_Antonio helped in the game creating one of the best character models for the game. Absolute GOAT.

Visual Update and New Direction:

And QnA!

The Control Room...

It has to go... for now... (Update on The Curse of Maggie's: The Archives)

Fred Facts #4: Endoskeleton

Oh, and about that announcement I said I would do 2 months ago:

Just to confirm there is a "classic version" of The Curse of Maggie's in the plans. More info in this post.