Next up
I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[
Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated โ๏ธ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Terraria
If youโve played the Vault demo and enjoyed it, please consider โlikingโ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Got some fun collectibles in our game, Path of Kami!
Knocked down + Get up animation
























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