Some of what I go over will be about game development as a whole and the motivation behind some of my design/publishing choices, so if you just like to geek out about game design then this is for you too!
This is not a live event. The questions have already been asked. Instead, I will simply be answering in the video and dividing questions into categories.
Next up
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
✨ Regular teasers will continue in May! ✨
(read article for more details)
hello hello hello!!!!! 👋
sorry for the radio silence lately, but I've been working on that game with my IRL friend and we finally have a demo out!! there's no download required, so feel free to try it out and give your thoughts!! ✨
Henry Stickmin - Henry Stickmin Series
In the words of GameJolt themselves, we outta here.
Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!
Join us 🙏:
The demo is out and the title is announced!! ✨
After more than 2 months of teasing, we now have a proper playable demo, no download required!
Thanks for sticking around, and we hope you enjoy the new changes!
https://gamejolt.com/games/legacy/961264
(YouTube in article)
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
...Is this, like, still the same rocket?














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