Game
FNAF - Requiem
8 months ago

I just found out that the 0.4.2 release never actually went live.......... just in time to release 0.5.0




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"W̶̢̛̹̩͖̹̗͔̖̗̟̜̑̆̎́̈e̷̢̹̘͍̼̿̌́̓̋͋̓̅̆̋̓́̉̓'̴͚̩͉̭̫̣̯̇̎͊͒̿̃r̷̨̮͍̰̫̩̭̙͓̅́̽̐e̸̓́̌͗̉̌̽ ̸̩̤̜̠̲̯̲̞̏̂̏́S̷̀͋̉̄̅̓̃̀̏̊̍͑̈̒ţ̶͚̰̳̱̪͇͑̊̈̾̓ͅį̴̙̫̼̪͙̰̪̦̹̍l̴̩̗̩̭̳̦̻̼̉͊͑̒̑̾͠l̵̑̎̒̊̓̒̄̀͗̚͘͝ ̷̧̢͍̭̠̠̳̞̺̀̒H̵͚̲̯͙̬̞͛̒̈́͑̃͑͂͛̄͋̋͛̆̋̂e̸͕̦͔̙̹̪̗̬͌̊͂͐͑̋͆̏͛̽̋̐r̷̨͊̓͆̓̄͛̑̈́e̸͓̤̅̒̌͠, Quincy"

Announcing my new FNAF fangame,

FNAF 2: Requiem

The alpha phase is just now done, so there's not much to show off at the moment (due to placeholders) but I'll be keeping it up to date as development continues.

Finalizing assets for the demo. My friend Bria made all the good UI in the game (the daytime stuff), and watching it snap into place has been a delight.

FNAF Requiem - DEMO 0.5.0 Release

The final intended version of the game's demo. Features a large overhaul of how the game is introduced to players, quality of life changes, and new character models by JeffTheHampster.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

Just a Pico sprite

Family band complete!