Game
Project Savior (Working Title)
5 years ago

I know i said I'd post everyday, and, generally, I intend to do that. However, I have a lot of stuff I have to do tonight, so I probably won't be able to do that today.




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I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.

Project Savior 0.3.0 is finally nearing release! See article for details!

Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.

I've been working on a new project that is heavily inspired by the 2D Metroid games. This is just a few aspects of the current build I have. What do you think?

Give me a point! Give me a less! Different colored textboxes have been added to the game.

Also, thank you so much for 50 views, you guys are great!

First up is this sprite of one of the main characters, Keer. He's the main tutorial character who will introduce you to the mechanics of this world, whether you like it or not. I hope you look forward to meeting him when the 0.2.0 model launches.

You guys have waited long enough, so, after 2 weeks, it's post #6, where I will be revealing this mysterious bottle of A1 sauce. While it's not in the current build of the game, it will be in the full demo. As for what it is..... take a guess.

After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.

Good news, I've decided to stop being dead long enough to put something together! I'll see you tomorrow (or I guess technically today, since in my timezone, I'm posting after 12(I'm very tired))

Hey guys, after a while, I'm back with post #3. What's a story without a villain? Certainly not this game, that's for sure. Introducing the Unnamed Boss. Whats his name? No clue, no one knows (until I finalize it, then everyone knows).

See you soon!