Game
Project Savior (Working Title)

5 years ago

You guys have waited long enough, so, after 2 weeks, it's post #6, where I will be revealing this mysterious bottle of A1 sauce. While it's not in the current build of the game, it will be in the full demo. As for what it is..... take a guess.




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After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.

Give me a point! Give me a less! Different colored textboxes have been added to the game.

Also, thank you so much for 50 views, you guys are great!

Welcome to post #5, were I finally show off the battle system! To attack, simply press space when the circle around your head is red, and you'll be sent flying in the direction of your enemy!

Also, the 2.0 update is almost done! I can't wait to share it!

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.

@Cherrioffical my pen dying before I could finish the drawing was not apart of the plan...

Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.

I'm proud to announce that the 0.2.0 update for Project Savior (Working Title) will be launching on September 20th! I don't want to ruin all the suprises, but I listed a few of the changes in the article below. I can't wait for you all to try it out!

First up is this sprite of one of the main characters, Keer. He's the main tutorial character who will introduce you to the mechanics of this world, whether you like it or not. I hope you look forward to meeting him when the 0.2.0 model launches.