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I spent a really long time on this, I've been here since literally 3 in the morning (it's 7AM as I type) but I really like how it came out!!! The backdrop I had done before didn't feel like it fit with the aesthetic so I re-did it completely.
I don't know how well you can see it in this video, but I've coded a dashing mechanic for Hensen Hopper! I plan to have dashing consume a "dash charge," a kind of ammo you can get as you play in the form of enemy drops.
Very small change, but I added a darker-green border to the edge where the grass meets the dirt. I think this gives a bit more definition to the transition between the two zones.
We're giving out War Thunder starter pack keys!
Comment on this post to request yours!
Learn more (including how to redeem the codes if you get one) 🔽
I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.
The eighth winner of our INAYAH Joltbux giveaway is @hiberd !
Enter by completing this quest: https://bit.ly/inayahjoltbuxgiveaway
We'll pick one winner for each day the quest is active! 🤯
I drew a concept sketch of the beetle enemy based on a real-world species called the grapevine beetle. This enemy will NOT fire bullets at the player but instead moves back and forth in front of other enemies blocking your bullets from hitting them.
It's kinda incredible how much simply changing the text font(s) will, by itself, complete the aesthetic of a game, especially in the menus.
I love TextMesh Pro so much!
Skye the Bunny is on a desperate search for her lost brother, Claudio… but she’s not alone in the dark.
🐰The Bunny Graveyard II launches next year!
Working on getting the itch page for Hensen Hopper set up which means creating a separate cover image for the game on itch (different aspect ratio there). I want to publish that with first beta build of the game so I DO need to get a move on with it.
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