Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

6 months ago

I'm not really sure, but I've been trying to figure out how to animate Benji, more so with the legs, which is why I keep having to redo/shapen them up


Since like the legs are made in a way where I can't really do the thing where I can mix the limbs, so basically I gotta make separate assets for each leg or at least find a way to do it with it still having good quality, as in fitting in well with the rest of the assets. Cuz I'm mostly having trouble figuring out the walking/running animations, which are pretty important. I'm trying my hardest not to be a perfectionist with it, but ye.

However... I did actually find a good way to do something like this on Scratch

Link to dat: https://scratch.mit.edu/projects/944373441/

Alzter(some of you guys might know them) actually made a tutorial on how he did his animations, and it's been sorta helping me with this, I just gotta be more consistent(and try not to wear myself out on it)

Since I at least want to make most of the animations myself

but if anyone wants to leave like any tips or help feel free to share

I do know the 12 principles of animation already, even though I could sorta use a refresher



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Wizardry

I would of shared this yesterday if the servers didn’t implode yesterday

But yeah

Just some changes

We possibly might be back ?

soon ?

No this isn't what you think it is

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

New tile style

(add the dust man theme from mega man 4) omg its dust man from fnf

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it