
I'm not the artist, and I don't know who is.
Next up
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
Tall Mutants don't go down so easily.
Chapter 2 - In Progress
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
The current world map. Though I suspect I'll use something different in-game.
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)













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