Game
Pixel Escape
4 years ago

I'm planning to release Pixel Escape on the last week of April. Hopefully...




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Yes, I'm still alive!

AND I've finally fixed major bugs in the game. The new release should be out soon!

#GameDev #Hayamichan

Day 6/7:

Fight against eight bosses and one randomly generated one. That are nearly endless bosses!

Btw, the final release is near!!!

#PixelEscape #MadeWithUnity

Damn,

if this ain't spectacular, I don't know what is. The game has six different languages to select.

Special thanks to @FriendlyFrenchyFoxOff for translating. Be sure to check out his account. He rocks!

#MadeWithUnity #GameDev #Hayamichan

Day 3/7:

Here are some pet graphics from #PixelEscape. Some people gave me sprites and I added them as pets. A sunflower was drawn by @JuliyJulius!

Hey everyone!

How are you doing? @AntoineVanGeyseghem played #PixelEscape once again, be sure to check out his video:

https://www.youtube.com/watch?v=Ha0IfU5oMLI

I'd love to see your lets plays too, so definitely give it a try and share it with me!

Day 7/7:

Tomorrow is the final release! Be sure to follow and share #PixelEscape. You've so much to discover in this game! But see it yourself!

#MadeWithUnity

FINALLY!

The last version of #PixelEscape has been released! It was a great journey with you all, so thanks for sticking with me that long and enjoying the progress! READ THE ARTICLE FOR MORE INFORMATION!

Yeah, I've built myself a controller and it's so awesome! Just add a few buttons, two joysticks, a microchip and of course some rgb leds. That makes the build complete!

Check out the link to build yourself one too!

#DIY

I think you should play my game #PixelEscape! It's currently winter!

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And while you're here, go and nominate it for the gj awards!

Thanks and see you soon :)

#MadeWithUnity #RateMyGame

Hey Pixel Ecapers,

I've once again took some time to improve #PixelEscape. This time: the multiplayer. You are able to log in after the tutorial and start playing with your friends. Be sure to try it out now!

#MadeWithUnity #Pixelated