Loading...
114
Game
Hayami-Chan 3D
2 years ago

Working on the hunting AI. I'm using the nodes in the apartment and chances to let #Hayamichan choose a new destination...

Useful c# script is in the article!

#MadeWithUnity #GameDev


With this script you can draw an index based on chances. It's really useful!

PropabilityPool.cs

		
			using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace DonutStudio.Utilities.Propability
{
    /// <summary>
    /// Class to draw a random element from a pool of rates.
    /// </summary>
    public class PropabilityPool
    {
        float[] rates;
        float total;

        /// <summary>
        /// Create an object of the PropabilityPool class with the rates.
        /// </summary>
        /// <param name="_rates">The rates of the single elements.</param>
        public PropabilityPool(float[] _rates)
        {
            rates = _rates;

            UpdateTotal();
        }

        /// <summary>
        /// Draw a random element for a pool of rates. The higher the rate the higher the chance.
        /// </summary>
        /// <returns></returns>
        public int DrawElement()
        {
            float r = Random.Range(0f, total);
            float accumulatedProbability = 0f;

            for (int i = 0; i < rates.Length; i++)
            {
                accumulatedProbability += rates[i];
                if (r <= accumulatedProbability)
                    return i;
            }
            return 0;
        }

        /// <summary>
        /// Change the value of a rate.
        /// </summary>
        /// <param name="index">The index of the rate.</param>
        /// <param name="newRate">The new value of the rate.</param>
        public void ChangeRate(int index, float newRate)
        {
            if (index < 0 && index < rates.Length)
                return;
            rates[index] = newRate;
            UpdateTotal();
        }
        /// <summary>
        /// Change all the rates.
        /// </summary>
        /// <param name="newRates">The rates.</param>
        public void ChangeRates(float[] newRates)
        {
            rates = newRates;
            UpdateTotal();
        }
    
        /// <summary>
        /// Update the total value of all rates
        /// </summary>
        void UpdateTotal()
        {
            total = 0;
            foreach (float f in rates)
                total += f;
        }
    }
}
		
	


8 comments

Loading...

Next up

Can you guess what this could be?

Yes, I'm still alive!

AND I've finally fixed major bugs in the game. The new release should be out soon!

#GameDev #Hayamichan

Damn,

if this ain't spectacular, I don't know what is. The game has six different languages to select.

Special thanks to @FriendlyFrenchyFoxOff for translating. Be sure to check out his account. He rocks!

#MadeWithUnity #GameDev #Hayamichan

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

Working hard on the game, so you can play it (hopefully this month).

I think it might not be that scary, but good enough for my first #Horror game

#MadeWithUnity #GameDev #Hayamichan

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

HAYAMI-CHAN 3D IS NOW OUT

How long will you survive when your waifu comes to life & starts hunting you down?

Log in with your Game Token & compete for the highest score!

The animations are working!

#MadeWithUnity #GameDev #Hayamichan

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

The hide and seek event seems to work fine. Now I have to implement the hunt event when #Hayamichan sees you...

#MadeWithUnity #GameDev #Horro