I'm quite proud of how working on my game #TwelveSlotSaloon has greatly improved my spriting skills overtime. (❁´◡`❁)
Here's how one of my first animations for this character compares to my animations for them now.╰(*°▽°*)╯
Next up
During your playthrough of #thetwelveslotsaloon demo, did you happen to find this cutscene? I haven't seen very many players mention it, so it might be rare. KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
Something dumb I added to The Twelve Slot Saloon's demo. Text Flavor. It's always been in the game, I just didn't have a button to change the styles before. The funny thing is how drastically different battles look with it.
Happy Valentine's Day! With love from your favorite toaster- Toasta.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on more enemies for this game, and made Daisy a while ago. Do you think Daisy is too creepy? (I love her very much.)
Some people haven't really liked the designs of the rat enemies in my game, but I still really like them. They're supposed to be ugly/goofy to serve as a more silly part of the game. I might still change them in the end, but you'll have to fight me on it
@MidnightForge
is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge
and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!













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