Game
SCP-3199
2 years ago

I'm sorry everyone, but I think the game's going to have to be put on hold for a while as I shift over all of my assets to a new game engine, like Unreal or Godot.

Why? Because seriously f*** Unity, that's why.

https://www.gamedeveloper.com/business/the-death-of-unity




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OK. After some terrible burnout last week, I'm almost done with the penultimate animation - 3199 being "born"! What's that Jeremy Clarkson quote? "Sometimes my genius...it almost frightens me." Game should finally be wrapped up in a couple weeks or so!

I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?

Finally, environment should be done real soon! Just so you don't think I'm slacking, once I realized that I was making an open-world game, I had to go and make a whole bunch of special landmarks for the player. Each blue square is a landmark. I'M BUSY!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The main shed & lock system. Honestly, this lock-and-key system shouldn't have taken as long as it did.

I'll be starting a part-time job soon, but I'm going to try and be more consistent with future updates. Now to work on what's down in the basement...

Welcome @YahahaGames to Game Jolt by giving them a follow!

They're an international publisher dedicated to transforming indie games into global successes.

Check out their game Midnight Special here: https://bit.ly/midnightspecialgj

For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!

Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.

👨‍🚀Born from Yahaha Studios' no-code game engine ecosystem, Yahaha Games is a small publishing team with members from Finland, Singapore and China, dedicated to transforming indie games into global success. 🙌Thanks for supporting us!

Alright, so maybe 1-2 more weeks - but it WILL be before the end of June, I promise!

Finished the "Epilogue" section in 1 fell swoop today - just text across the screen. Also added "Game Options" earlier in the week.