2 years ago

I'm starting to seriously work on a textmode RPG/Rogue-like


For this game project I'm making a custom display system in canvasJS to use a "general purpose" semigraphic bitmap font (highly inspired by Heikkiveiko work). Maybe I will go through with this project for once.

The starting point is a combat system using dices to determine attacks, with skills to change the result of the rolls. It is the awesome "Mage and Pages" Polyducksmockup that made me want to try this stuff http://polyducks.co.uk/assets/dice-combat-anim.gif

Outside of combat, I want to create procedural dungeon levels. Something very 2D with every room seen from the same frontal point of vue. I'd love to make something as full of treasures and secrets as Binding of Isaac for example



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Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !

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Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

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Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

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Working again on a textmode editor

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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