3 years ago

I'm starting to seriously work on a textmode RPG/Rogue-like


For this game project I'm making a custom display system in canvasJS to use a "general purpose" semigraphic bitmap font (highly inspired by Heikkiveiko work). Maybe I will go through with this project for once.

The starting point is a combat system using dices to determine attacks, with skills to change the result of the rolls. It is the awesome "Mage and Pages" Polyducksmockup that made me want to try this stuff http://polyducks.co.uk/assets/dice-combat-anim.gif

Outside of combat, I want to create procedural dungeon levels. Something very 2D with every room seen from the same frontal point of vue. I'd love to make something as full of treasures and secrets as Binding of Isaac for example



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This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !

Been some working on ASCII UI. That was hard x), specially the input range ! As balance I had lot of fun making an "7 segment display font". Hopefully I will be able to be more into gameplay with theses elements

As I stopped to post on soundcloud I updated my website with a new music page 𝄠 There is new tracks, most of the old ones. Quality is variable but all is live-coded. No lazy load so you may have to wait before you hear anything https://t.co/QGcLwyqZ76

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Working again on a textmode editor

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

Textmode portraits

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Finally found a way to make slopes!

I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)