2 years ago

I'm starting to seriously work on a textmode RPG/Rogue-like


For this game project I'm making a custom display system in canvasJS to use a "general purpose" semigraphic bitmap font (highly inspired by Heikkiveiko work). Maybe I will go through with this project for once.

The starting point is a combat system using dices to determine attacks, with skills to change the result of the rolls. It is the awesome "Mage and Pages" Polyducksmockup that made me want to try this stuff http://polyducks.co.uk/assets/dice-combat-anim.gif

Outside of combat, I want to create procedural dungeon levels. Something very 2D with every room seen from the same frontal point of vue. I'd love to make something as full of treasures and secrets as Binding of Isaac for example



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Working again on a textmode editor

Been some working on ASCII UI. That was hard x), specially the input range ! As balance I had lot of fun making an "7 segment display font". Hopefully I will be able to be more into gameplay with theses elements

having fun with a randomizing function

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Wishlist the game: https://bit.ly/CritterCove

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Textmode portraits

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Making a simple textmode platformer while working on The Wind through the Wheels engine. Don't know if I'll add lot of content but its fun to do https://adelfaure.net/lab/platformer/