2 years ago

I'm starting to seriously work on a textmode RPG/Rogue-like


For this game project I'm making a custom display system in canvasJS to use a "general purpose" semigraphic bitmap font (highly inspired by Heikkiveiko work). Maybe I will go through with this project for once.

The starting point is a combat system using dices to determine attacks, with skills to change the result of the rolls. It is the awesome "Mage and Pages" Polyducksmockup that made me want to try this stuff http://polyducks.co.uk/assets/dice-combat-anim.gif

Outside of combat, I want to create procedural dungeon levels. Something very 2D with every room seen from the same frontal point of vue. I'd love to make something as full of treasures and secrets as Binding of Isaac for example



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having fun with a randomizing function

This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !

Textmode portraits

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

As I stopped to post on soundcloud I updated my website with a new music page 𝄠 There is new tracks, most of the old ones. Quality is variable but all is live-coded. No lazy load so you may have to wait before you hear anything https://t.co/QGcLwyqZ76

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

Making a simple textmode platformer while working on The Wind through the Wheels engine. Don't know if I'll add lot of content but its fun to do https://adelfaure.net/lab/platformer/

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Finally found a way to make slopes!

I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)