Game
Rock Beyond Time

3 years ago

I'm thinking of changing the thumbnail.

It doesn't feature any screenshots, but it's less cluttered. Might make it difficult for people to realize it's an action-RPG.

Should I change it to this?


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Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.

He's coming back. ...but just this once.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

The next update may be full of bugs.

...moths, mostly.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.