Next up
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.
Resistance is futile.
Whoooooa, we're halfway there!
...in terms of cutscenes.
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
The next update may be full of bugs.
...moths, mostly.











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