Game
Rock Beyond Time




4 years ago

The next update may be full of bugs.

...moths, mostly.




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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Resistance is futile.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

He's coming back. ...but just this once.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Whoooooa, we're halfway there!

...in terms of cutscenes.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.