Game
Rock Beyond Time




4 years ago

The next update may be full of bugs.

...moths, mostly.




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The arms are done.

Now, let's see if adding wings is too much...

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

Meow.

Tigers are difficult to animate, especially since they have two joints for their hind legs.

Well, it kinda resembles a tiger.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

He's coming back. ...but just this once.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.