Game
Rock Beyond Time




4 years ago

The next update may be full of bugs.

...moths, mostly.




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Resistance is futile.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

He's coming back. ...but just this once.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.