Game
Rock Beyond Time




3 years ago

The next update may be full of bugs.

...moths, mostly.




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The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

A rather interesting thing I forgot about...

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I might have gone too far in a few places, and not enough in others.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.