Game
Rock Beyond Time




3 years ago

The next update may be full of bugs.

...moths, mostly.




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I have noticed and am fully aware of the similarities between my Robot Maid game and my previous Ninja games.

It shouldn't hurt to lean into it, but not go too far. It should still have its own identity.

What this guy has to do with both, figure it out.

If you don't know what a junkyard looks like, you could end up with a street paved with fruitcake, walls made of allegedly compressed garbage, and broken cars.

Real junkyards aren't as interesting as Toy Story 3 and The Brave Little Toaster like to show.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

If you don't want to buy a scanner or want to manually scale things down to 320 x 240, there's always Flipnote Studio. (...maybe.)

Drag the little box to the bottom-left, then take photos of your black-and-white ink work.

Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.

Ever since the first boss, I've had graphics for this bulldozer.

Junkyards have bulldozers, and all sorts of old robots.

So, I'm putting the bulldozer in the junkyard as a minor enemy, as well as unused GFX from the scrapped convention level.

Understood?

Of course old-fashioned robots end up in the junkyard.

They aren't gonna be used in the convention level, so it's fitting here.

Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.

...okay, I might have overdone it.

He's coming back. ...but just this once.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.