1 year ago

I'm working on custom level editor with some vertex lighting




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Low-poly portrait updated

Some water dispenser... because it's hot

Birdhouse

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Lowpoly portrait of a lady with hat (:

It's my birthday!

To celebrate, i've released a devlog-only page for the game i've been secretly working on all year:

The Never Ending Flower Shop so as an introduction, here's everything i can share about it

I'm working on sewage treatment plant level... and modeling new low poly assets.

Almost 100 objects modeled ;) Using: Blender + LVL Edit + Clickteam Firefly 3D

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Here's a screenshot from the latest version of my custom level editor (with vertex lighting).