4 months ago

I made a NES styled sprite of Donna Mcsquirt by Danielzombington as revenge

Target Profile: https://artfight.net/~Danielzombington




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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

some character designs

For week 45 of my weekly pixel art, I made this weapon from the NES palette