
Next up
For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
For day 876 of coding, I've added some boxes behind some of the debug information for better visibility
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For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow
no exit #pixel daily; miniature garden
For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
T hE f i nA L b A T TL e
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
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