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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room
For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal
some character designs
For week 45 of my weekly pixel art, I made this weapon from the NES palette
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