Next up
I just published my Scratch 3D engine on Gamejolt! If someone want to try it: https://scratch.mit.edu/projects/753555952/ or if you want the spyro castle: https://scratch.mit.edu/projects/767782783/
Fixed the 1 block gap for the reflections
I added reflection to water and a setting to make the water non-transparent for better performances! I also made a bit of optimisation! PS: the bug with the water not rendered correctly through leaves is now fixed :)
codebombs go brrrrrrrrrrrr
Adding a debug mode :)
Next thing I'll add is a chat I think (for commands) and I have to fix a bug where when changing the number of chunks to load, it teleports you
Onix (left) Knox (right) Mio/Tails (middle)
Before/After
I made a new thumbnail using 1) A new and more realistic ambient occlusion (Added it in game, not only for the thumbnial)
2) The new lightning system
Working on a new version of my Minecraft recreation on Scratch, this one is ~3x faster, supports mobs and non-full blocks (like slabs). I rewrited all the rendering engine for this, I did not shared/updated the project for now :)
made this
The first Minecraft game on Scratch to have lightning like in the original! (Block par block light)
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