Next up
The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.
I'm continuing to make good progress. I've only got one room left to make, the shop. Also, arj0n fixed the perspective in my kitchen, so I'll be using that. I plan to add dithering to the backgrounds. But I'm going to leave that until last.
This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.
The game looks way prettier now.
I've been working on the smaller stuff this week, such as bugs and missing art.
Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.
I've made all of the rooms, and I'm now working on the sprites. Today I refined the front-facing pose for Crepe, and then made all of the other poses that I use throughout the game. So unless I decide to refine her a bit more, she's essentially complete.
The rooms are coming along a lot quicker than I thought they would. Although I clearly messed up the scaling in the kitchen. I only have three rooms left, then it's onto the character sprites.
I've been finishing off the objects in the rooms. There's only two objects left to do now, as well as the game's logo.
After that I've got to sort out the menu icons and the inventory icons.
I plan to take the weekend off though, so I'll do them later.
Well I can safely say that I won't be making that deadline I had set for myself.
That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.
I made these backgrounds and the new Crepe sprite in a bit of a rush. Because I want to get it all done as quickly as possible. I will be refining all of the artwork once it's done. Adding shading and dithering and such.
The polishing phase continues.
I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.
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