Next up
I'm continuing to make good progress. I've only got one room left to make, the shop. Also, arj0n fixed the perspective in my kitchen, so I'll be using that. I plan to add dithering to the backgrounds. But I'm going to leave that until last.
The polishing phase continues.
I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.
​This week I finished spellchecking the script, and I'm now alpha testing.
I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.
Next week is the beta testing phase.
I've done quite a bit since my last update.
Finished the character sprites, room objects, game logo, and my brother's nearly finished with the inventory items.
Next I need to edit the menu sprites, fix inventory icons, improve backgrounds, and beta test.
I've updated the game pages and uploaded a trailer announcing my game's release date.
My brother put the trailer together, and I think he did a brilliant job at it.
The release date by the way is the 28th of November.
Well I can safely say that I won't be making that deadline I had set for myself.
That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.
I've been finishing off the objects in the rooms. There's only two objects left to do now, as well as the game's logo.
After that I've got to sort out the menu icons and the inventory icons.
I plan to take the weekend off though, so I'll do them later.
The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.
This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.
The game looks way prettier now.
This week I spent all of my time coding in responses for everything I drew in the rooms last week.
Those are responses for left and right clicking, and using an item.
I also made a credit sequence, to give the game a bit of extra flair at the beginning.
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