Game
Crepe Fields: A Scare Among Crows


4 years ago

I made these backgrounds and the new Crepe sprite in a bit of a rush. Because I want to get it all done as quickly as possible.

I will be refining all of the artwork once it's done. Adding shading and dithering and such.




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I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.

The release date by the way is the 28th of November.

This week I spent all of my time coding in responses for everything I drew in the rooms last week.

Those are responses for left and right clicking, and using an item.

I also made a credit sequence, to give the game a bit of extra flair at the beginning.

​This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.

I added an extra step to one of the puzzles, and I've also been working on an easter egg.

The rooms are coming along a lot quicker than I thought they would. Although I clearly messed up the scaling in the kitchen. I only have three rooms left, then it's onto the character sprites.

Well I can safely say that I won't be making that deadline I had set for myself.

That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.

I've made all of the rooms, and I'm now working on the sprites. Today I refined the front-facing pose for Crepe, and then made all of the other poses that I use throughout the game. So unless I decide to refine her a bit more, she's essentially complete.

The Steam store page for Rowen's Grand Adventure is now live!

https://store.steampowered.com/app/3976870/Rowens_Grand_Adventur…

Give it a visit and add it to your wishlist.

I've done quite a bit since my last update.

Finished the character sprites, room objects, game logo, and my brother's nearly finished with the inventory items.

Next I need to edit the menu sprites, fix inventory icons, improve backgrounds, and beta test.

​This week I finished spellchecking the script, and I'm now alpha testing.

I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.

Next week is the beta testing phase.

This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.