Next up
This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.
Lastly, I finally added the game over screen.
This week I finished spellchecking the script, and I'm now alpha testing.
I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.
Next week is the beta testing phase.
This week I spent all of my time coding in responses for everything I drew in the rooms last week.
Those are responses for left and right clicking, and using an item.
I also made a credit sequence, to give the game a bit of extra flair at the beginning.
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This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.
I'm very proud of how the icon came out. It took me an entire day to make it though.
Now I'm onto a cycle of test and fix.
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This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.
The game looks way prettier now.
The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.
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This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.
I added an extra step to one of the puzzles, and I've also been working on an easter egg.












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