Game
The prince's playground
6 years ago

I managed to fix the super speed glitch and I will post an updated version soon.




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My main world build, a flying castle? It has a part that is the armory and forge, the middle that is the storage area and the wizard tower (wizard included).

I know it's not much, but I like it and I'm not a master builder. #TerrariaBuilds

Training with Lucario! It's not going well for me. Also, yes, I love Lucario for the movie, can you blame me?

#MyFavoritePokemon

I am currently working on a proper demo for this game, with finished gameplay and a more refined look. It will be out in a week.

Follow this game's development: https://www.instagram.com/pronoespro/

https://twitter.com/pronoespro

I made a small language for my puzzle game... is that normal? I'm I going crazy? This is just a small sample of what I made.

It was supposed to be something small so I could finish it (I guess this happens all the time, but man, how can you avoid it?)

I have an Instagram in which I post daily devlogs for you all. Please visit it, I would really appreciate it. I hit a hundred a while ago, but I am still at that same number.

It's been a while, I droped "The Aprentice's Blade" as it was getting way out of hand (Did I think making a new language was easy?).

Making a "horror hunter", basically Monster Hunter but with horror monsters. It looks generic now because I just started.

First enemy of the game: a ball!

It was one of the first prototipes of Dee, with little AI and able to follow small instructions only.

In the game you will fight, interact with and befriend different versions of Dee, and even make some join you in fights!

So, I don't really know how this works, so have this images of my lovely assistant android girl, Dee, and have a nice day. #ChrisisArtChallenge

I'm working on a new game (gatcha-eske) and this are some of the images for the characters you can unlock that will unlock new ultimate attacks, new playable characters or other special effects like healing or stunning enemies. More info on a later post.

So, I haven't been working on this game for a while, and it's reception and comments made me realize that there were fundamental design problems with it. I'm going to star anew, hoping to not make the same mistakes again.