2 years ago

I made a small language for my puzzle game... is that normal? I'm I going crazy? This is just a small sample of what I made.

It was supposed to be something small so I could finish it (I guess this happens all the time, but man, how can you avoid it?)




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I'm working on a new game (gatcha-eske) and this are some of the images for the characters you can unlock that will unlock new ultimate attacks, new playable characters or other special effects like healing or stunning enemies. More info on a later post.

"Fancy Pants Bad-ventures" I know I'm not going to win the #BadArt contest, so didn't actually try. It's supposed to say "Shell Golf or smh" but my dislexia got the best of me, so you can imagine the Roblox "Uff" sound instead of the "Golf".

My main world build, a flying castle? It has a part that is the armory and forge, the middle that is the storage area and the wizard tower (wizard included).

I know it's not much, but I like it and I'm not a master builder. #TerrariaBuilds

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made a last update for my game, a last farewell... I really enjoyed working on it and love the end result. Yes, it could be better, but that can be said for every game and I just want you all to enjoy the silly mess I made.

Welcome @YahahaGames to Game Jolt by giving them a follow!

They're an international publisher dedicated to transforming indie games into global successes.

Check out their game Midnight Special here: https://bit.ly/midnightspecialgj

It's been a while, I droped "The Aprentice's Blade" as it was getting way out of hand (Did I think making a new language was easy?).

Making a "horror hunter", basically Monster Hunter but with horror monsters. It looks generic now because I just started.

So, I don't really know how this works, so have this images of my lovely assistant android girl, Dee, and have a nice day. #ChrisisArtChallenge

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

Small showcase of how the menu for the game is looking

The sword is randomized and the game takes place in the same scene as the menu.

(This isn't the final version, I don't like some of the angles, but it should show what I'm trying to do)