Game
Rock Beyond Time

3 years ago

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.




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A rather interesting thing I forgot about...

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.

It doesn't make much sense in reality, but I'm sticking with this story.

Of course old-fashioned robots end up in the junkyard.

They aren't gonna be used in the convention level, so it's fitting here.

Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.

More BG layers, more garbage.

Maybe I should throw in a few towers of cars into the background.

If you don't know what a junkyard looks like, you could end up with a street paved with fruitcake, walls made of allegedly compressed garbage, and broken cars.

Real junkyards aren't as interesting as Toy Story 3 and The Brave Little Toaster like to show.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.

Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.