Next up
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
jsyk this isnt android but it uses android ui
2025 is a bad year tbh
(subject to change)
anyway ykw (note: you cant see B E A N but you can see C A M E R A)
anyway result
(tail is added but you cant see it here. also the logo is not intentionally distorted and i gave up trying to fix that problem)
.
doing something font related so that i can do something like this
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)










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