2 days ago

I really hope that process will be faster




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flying cars they said...

Another piece of devlog, dodge mechanic is done

Hood irony (right now i can't use computer because my bro always takes it and never gives back)

Back lmao

Jiggle physics demo (WIP, bc the amplitude is too high, i also will implement walkstopping animation to minimize intensity)

erm, whatasigma

Sword trail demo (followed tutorial lmao, get pranked)

btw, i am out (no, i dont quit, js taking break)

Rework of combat thing PLUS SFX addition (for sword) and damageable actor (figuring out on filling linetrace gaps)