Game
Hello, Neighbor! Descent Into Madness
8 months ago

I said a while back that platforming wasn't going to be a focus of this, however the game will not punish you if you choose to play it that way. I am thinking of adding platforming to the AI anyway.


EXPLAINATION:

What I mean is the neighbor will use whatever means necessary to get to you. He will stack boxes or break yours down. He won't use a vacuum (as i think that was one of the dumbest things the AI could use from the full game), and instead of directly jumping through a window, he will use any nearby objects to destroy the window before jumping through (Like Pre-Alpha).



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Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Fixed the eyes.

my second car in my life

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

Hello neighbor

#digitalart #fanart

Texture changes.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

This explains how development is going: