Game
SCP-3199
1 year ago

I spent the last few days going back into the 3199 article & researching for some ideas to fill out the "lore" of the game.

I had no idea of the rabbit hole I'd be diving down.

Of all things, I was never expecting a chicken god to fit into all this.




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This isn't a game update, this is just something that I kind of need to write & post for myself more than anything else. P.S. As of now, this doesn't mean 3199's going anywhere yet, don't worry. Quite the contrary, I think.

OK, little pep-talk to myself really helped, cause I was on FIRE this week! Among other things, I'm adding landmarks to the map and started work on a new model, the deer! (don't get attached lol)

More work on the intro cutscene. How do you like the lighting & trees? Would have more to show, but it turns out that in my hiatus, I've completely forgotten how to use Blender haha.

Have to travel for work, so I'm not able to do too much this time. Made a bridge though! Still scary, in a pinch...

Sorry I'm late this week, work's been getting more intense lately. Anyway, here's some baby dolls in a giant egg! ... I swear this will make sense in the context of the game.

I. HATE. MODELLING. BONES.

So...it's been a while, huh? I think I'm starting to get my mojo back, and I plan to start updating this game again, maybe on a bi-weekly basis this time. To show that I mean it this time, I've started work on the opening cutscene!

Still working on that shed & basement, honestly those metal sheets are what's taking up the most time. Still have to texture everything, though...

I'm so slow with this game... I got around to programming some of the "scares" in the game. You know when you shine a flashlight in an animal's eyes and this happens?

It's still very early in development, but I've been working on the shed the player will be visiting in the game, with a creepy basement/laboratory.

Modelling takes way too much time for me...