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The beefiest update yet, and we're still not finished! More demos to come by year's end! https://www.youtube.com/watch?v=O-tsNPJW7Y0
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Interesting News, Mr. Bowser 📰#Nintendo
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. âš¡
We're excited to present the 2022 FREE public build of BGP to the world! We want this game to be played and seen by as many people as possible so every share goes a long way. https://www.youtube.com/watch?v=CcUN3EMbsXc
It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.
We made a big OOF and pushed out a build missing the extremely VITAL ability to swap out your newly caught ponies with the Gem Storage system in Town Hall!
So we patched that up just now and you can download the fixed 0.5.5 build on Itch and GameJolt!
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
Off to a wicked fast start in 2022! Spring truly brought some great improvements to the game, and all our Patreon backers get to play it first. https://www.youtube.com/watch?v=veilXnzqajI












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