2 days ago

i think ive solved a lot of collision issues with wrap objects




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Ahhh, box2d.

we do a little testing

in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.

kinda sorta working now

I finally figured out most of the edge cases and worked around B2D's various bugs. Portals are now sorta working.

Just like an italian restaurant, there is no shortage of spaghetti. But that's horizontal portals done.

what is this dogshit ui change lmfao

This is, without question, one of the hardest things ive ever worked on and it's not even close.

this is quite a fun project to chip away at. scared of clipping and portals though, even though half of that is done