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For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"
For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal
For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
For week 45 of my weekly pixel art, I made this weapon from the NES palette
For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
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