I've added a world map to connect the various dungeons. I'm getting faster at coding these things :-) I'm pretty happy with the map which I've crafted manually (woot!) with sprites from oryx: https://www.oryxdesignlab.com/sprites/
Next up
Juiced combat
Pixel Card Wars: new cards: spells and items
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Pixel Card Wars: How gamedev proceeds (hand design)
Connecting levels: adding the world view 🗺️
Completing the board
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Not a mockup
Back to indie dev...
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