
Next up
Remember when greenmariokid no clipped to the backrooms instead of standing on the bridge? Hopefully that's fixed now! It may be subtle but you get instantly teleported back to that specific part of the floor (I wasnt able to make it to the X of the fall)
Here's Green (blue) Hill Zone The rings in the bottom are the currency of the game You will be able to buy stuff like extra lives, minigames and things like that
Experiment 3 is not dead (snail slow progress tho) :fire emoji: This difficulty thingie is gonna have art but for now its goofy cuz it's funny It'll actually change the gameplay, like having less badniks and stuffz.. maybe removing some boss phases...
Not much but here's how it looks and sounds so far
I forgot developers normally post stuff about their games So yeah, the game will have text boxes now so no one will get confused with the lore (this and the effects are the only things I'm adding that run from the og games limit)
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.











0 comments