Game
Pokemon: Grimm Eclipse


5 years ago

I've been on a Pokemon creating spree lately! Here's two sketches, I'm starting to seriously consider using only fakemons.
They are Ruby and Blake's signature pokemon, as you may have guessed from the Crescent Rose and Beauty & the Beast inspiration




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It took longer than I expected to finish this piece... but here it is! Blacougar, Duskitty's evolution and the Yin to Scaldamender's Yang

Look who's there! The entire Yang family, from Burnindwurm to Blazemini, going through Scaldamender.

One last drawing and the Yin/Yang duo will be done!

Hey everyone, I've been working lately! I've taken a big step, now attacks work, damage is inflicted and Pokemons can get K.O

So as usual, one step done, another to go. In this case, fixing a slight bug and managing the replacement of Pokemons

'been working on some new Fakemons! as often, the style is very different from the official games, but I'm pretty happy with Duskitty and Blacougar

Working on some FX for my latest game :3

I drew a Dragon / Fire fakemon, inspired by the Yang! Name's Burnindwurm and Scaldamander. It still lacks the third evo, but I'm pretty happy with how it turned out

Working on the UI / Animation of the BattleEngine, it's going pretty well! Here shown the start of a fight, including a special form from Bulbasaur to Squirtle!

Do not mind the floating status and gender, the battlebars are unfortunately buggy x)

What might that be? The Yin to Burnindwurm's Yang? Definitely!

I'm proud of how it Duskitty turned out, and even prouder of what it's evolutions looks so far - keep watching, it should show soon

Not much, but I've reworked the logo a bit. I'm pretty satisfied with how it looks like for now, and I'm seriously considering renaming the project to Pokemon Eclipse. It feels more fitting, less "let's steal the name of the actual RWBY game"

Been working on the Battle Engine, and I'm proud to say that we can now choose an attack and a target for every ally Pokemon on the Battlefield. Now I'm off to properly link the resolution of the turn (damages and the like)