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SLAY-BELLS
1 month ago

I've been re-programing a new NPC system into SLAY-BELLS. I feel like this works a lot better, and is a lot more presentable. Also it's easier to work with compared to the previous version.




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Small dev update: NPCs all have their own name colors now! It's not a huge update, but I feel like it's a nice little detail.

Based on player feedback, The camera has been changed to a fully free player controlled camera!

this camera also moves in the direction you are running in, so that way turning or back-tracking is much easier!

been working on optimization a LOT with Slay-Bells, and I managed to get the game running at 90fps on steam deck now!

(previously it was 60fps)

there's still some optimization things to fix, but the game runs a lot smoother now!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

This weekend I was doing some game dev practice, and since I made that Arcade Mario model a little while back, I decided to try remaking Mario Bros! Obviously this is still a heavy W.I.P, but here's what I got done in a few hours ^^

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Miitopia is an amazing game. It's so fun to make Miis

Happy Valentines Day! ^^

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

New Charlotte Render that I'm really proud of ^^