5 years ago

I've been working on porting COMSTRUCT to Godot, from Unity. Check out my progress.




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Everyone's favorite incompetent superhero

1.6.2 has come out, fixing bugs, adding actions, and also removing person blocks. To make a person now, just stack two cubes and give them the proper textures! We've also finally got rid of the placeholder faces in favor of some more polished ones.

It begins again. And this time, I intend to make something actually playable.

Ha! Heh! Heh! Ha! It's over!

Plastix 1.5.0 has released!

This version removes the 5-world limit that was in the older versions, revamps the drag system, and adds block glue! The game also finally has original music.

It is also my birthday today.

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

1.3.0 coming momentarily, featuring the brand new online community at https://github.com/DiamondWolf3393/Plastix-Worlds/tree/main

You can upload and download worlds there by following the in-game instructions.

Take a look at the cone army. Don't they look tough?

My aseprite tree generator if finally out and panicking!

get the extension here: https://devkidd.itch.io/gentree

#aseprite #pixelart #gamedev #indiegame #indiedev

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!