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Ludum Dare 55 has started and the theme is Summoning. I'm making a game for the jam and here's a very early screenshot from the game:
My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Achluophobia and Aichmophobia for today's #Joltober2023 whose prompt is Fear.
I am back with making new stuffs for this game. Here are some shots of the stuffs:
1. Black gun for Kandor.
2. Brought a boss from Raiders Rush.
Happy Devruary! Devruary Day 18 celebrates @lazyguygames ![]()
! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?
While waiting for Ludum Dare 56, I am prototyping new stuffs in this game.
The result is good but other mechanics had to be adjusted to fit this new stuffs.
Here are some shots of the stuffs:



















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