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Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
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My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.





















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