Next up
Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things
H̶e̷l̶l̶o̶,̷ ̸N̶e̸i̸g̶h̷b̷o̵r̴!̷
Hello again! I know development hasn't been that quick lately, so I thought I should give you all a small visual update as I know we have been quite inactive on here.
Hello! I just thought like posting something here, so have a look at some small visual and environmental tweaks I've made for HN Reality! (Don't worry, I'm not spoiling anything new.)
Also, I'm not fully back to working on fangames for now.
Something's wrong..
Post-jumpscare scene reupload (the game is still corrupted).
Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).
The exit is calling.. but is it your true escape?
We would like to announce that the drafted build of our game you've all seen here for a long time * IS OUT! *
Although it's very unstable and has remained untouched for a very long time (one year), we thought it would be nice for you to have fun!(ARTICLE)
Warning 1414: Low battery, visual input quality reduced










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